AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Venezuela Q3 2022
In Q3 2022, the top third-person games on iOS in Venezuela saw varied trends in downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view.
During the third quarter of 2022, the top five third-person games on iOS in Venezuela exhibited diverse performance trends. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. saw its weekly downloads gradually decrease from approximately 1.6K at the start of the quarter to around 862 by the end. Weekly active users showed a similar downward trend, peaking at 9.1K in early August before declining to 7.6K in late September. The game's weekly revenue remained minimal, with occasional small spikes, reaching a maximum of $7 in mid-August.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED experienced a notable increase in weekly downloads, starting from 950 and rising to 1.2K by the end of the quarter. Weekly active users remained relatively stable, fluctuating between 27.5K and 30.1K throughout the period. Revenue saw significant variability, peaking at $15 in late August.
Subway Surfers by Sybo Games ApS maintained consistent weekly downloads, hovering around 1K. The game's weekly active users showed a gradual decline, dropping from 33.1K to 29.9K over the quarter. Notably, Subway Surfers did not generate any revenue during this period.
Nintendo Co., Ltd.'s Mario Kart Tour experienced a steady increase in weekly downloads, starting from 742 and reaching 990 by the end of September. Weekly active users also saw a slight upward trend, peaking at 4K in the last week of the quarter. Similar to Subway Surfers, Mario Kart Tour did not record any revenue during this period.
Going Balls by SUPERSONIC STUDIOS LTD showed a moderate increase in weekly downloads, peaking at 658 in early September before settling at 550 by the end of the quarter. Weekly active users saw a general upward trend, reaching 2.8K in early September before slightly decreasing to 2.6K at the quarter's close. The game did not generate any revenue during this time frame.
For more detailed insights and data, visit Sensor Tower.